There are convenient addons such as Party Finder or Pet Pick-up Filter in the game, and more. PK is also enabled on both channels, which equals to leveling or gianting being a bit more thrilling. There's also no automated boring auction house either, you browse like in a market which is more fun. There are a ton of shops in Flaris at peak time in the Philippines, or a moderate amount when most people are sleeping. People will keep clearing the giants that you want to kill. I saw numerous times people fighting at lawolves, bangs, nyang nyangs, giggle boxes, rock muscles, steam walkers, drillers, cranes (pretty populated area)etc. It's all balanced because you will at some point run out of these or need something better, so it's just a small reward to help you along the way. Here you get a 15 day azria ticket, a baby chicken pickup pet, a chance to win some guardian weapons, and some amplification scrolls, and other small stuff for free. It gradually gives small rewards that you always had to pay ridiculous amounts of penya for in original flyff. I think Iblis with it's rewards system is similar to what I wanted out of original flyff. FLYFF was always in some way pay to win, the goal is to reduce how much it's p2w while still making a profit. Iblis has a low rate but slightly higher than official, so it's decent in that aspect.Īnother reason is that it does not have OP custom items. The game's not meant to be played like that. x500 exp and 10x sun drops on a monster kill on a server? A joke. Which is, leveling, good drops and gear are supposed to mean something instead of being thrown away to everyone for free like a baby. No ridiculous/imbalanced rates that screw up with a system that was made for a reason.
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